Paradigm(s) | multi-paradigm: logic, functional, imperative, object-oriented, constraint, distributed, concurrent |
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Appeared in | 1991 |
Designed by | Gert Smolka, his students |
Developer | Mozart Consortium |
Stable release | 1.4.0 (July 3, 2008 | )
Typing discipline | dynamic |
Major implementations | Mozart Programming System |
Influenced by | Erlang, Lisp, Prolog |
Influenced | Alice |
Website | www.mozart-oz.org |
Oz is a multiparadigm programming language, developed in the Programming Systems Lab at Université catholique de Louvain, for programming language education. It has a canonical textbook: Concepts, Techniques, and Models of Computer Programming.
Oz was first designed by Gert Smolka and his students in 1991. In 1996 the development of Oz continued in cooperation with the research group of Seif Haridi and Peter Van Roy at the Swedish Institute of Computer Science. Since 1999, Oz has been continually developed by an international group, the Mozart Consortium, which originally consisted of Saarland University, the Swedish Institute of Computer Science, and the Université catholique de Louvain. In 2005, the responsibility for managing Mozart development was transferred to a core group, the Mozart Board, with the express purpose of opening Mozart development to a larger community.
The Mozart Programming System is the primary implementation of Oz. It is released with an open source license by the Mozart Consortium. Mozart has been ported to different flavors of Unix, FreeBSD, Linux, Microsoft Windows, and Mac OS X.
Contents |
Oz contains most of the concepts of the major programming paradigms, including logic, functional (both lazy and eager), imperative, object-oriented, constraint, distributed, and concurrent programming. Oz has both a simple formal semantics (see chapter 13 of the book mentioned below) and an efficient implementation. Oz is a concurrency-oriented language, as the term was introduced by Joe Armstrong, the main designer of the Erlang language. A concurrency-oriented language makes concurrency both easy to use and efficient. Oz supports a canonical GUI language QTk.
In addition to multi-paradigm programming, the major strengths of Oz are in constraint programming and distributed programming. Due to its factored design, Oz is able to successfully implement a network-transparent distributed programming model. This model makes it easy to program open, fault-tolerant applications within the language. For constraint programming, Oz introduces the idea of "computation spaces"; these allow user-defined search and distribution strategies orthogonal to the constraint domain.
Oz is based on a core language with very few datatypes that can be extended into more practical ones through syntactic sugar.
Basic data structures:
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'|'(2 '|'(4 '|'(6 '|'(8 nil)))) 2|(4|(6|(8|nil))) % syntactic sugar 2|4|6|8|nil % more syntactic sugar [2 4 6 8] % even more syntactic sugar
Those data structures are values (constant), first class and dynamically type checked.
Functions are first class values, allowing higher order functional programming:
fun {Fact N} if N =< 0 then 1 else N*{Fact N-1} end end fun {Comb N K} {Fact N} div ({Fact K} * {Fact N-K}) % integers can't overflow in Oz (unless no memory is left) end fun {SumList List} case List of nil then 0 [] H|T then H+{SumList T} % pattern matching on lists end end
When the program encounters an unbound variable it waits for a value:
thread Z = X+Y % will wait until both X and Y are bound to a value. {Browse Z} % shows the value of Z. end thread X = 40 end thread Y = 2 end
It is not possible to change the value of a dataflow variable once it is bound:
X = 1 X = 2 % error
Dataflow variables make it easy to create concurrent stream agents:
fun {Ints N Max} if N == Max then nil else {Delay 1000} N|{Ints N+1 Max} end end fun {Sum S Stream} case Stream of nil then S [] H|T then S|{Sum H+S T} end end local X Y in thread X = {Ints 0 1000} end thread Y = {Sum 0 X} end {Browse Y} end
Because of the way dataflow variables works it is possible to put threads anywhere in the program and it is guaranteed that it will have the same result. This makes concurrent programming very easy. Threads are very cheap: it is possible to have a hundred thousand threads running at once.[1]
This example computes a stream of prime numbers using the Trial division algorithm by recursively creating concurrent stream agents that filter out non-prime numbers:
fun {Sieve Xs} case Xs of nil then nil [] X|Xr then Ys in thread Ys = {Filter Xr fun {$ Y} Y mod X \= 0 end} end X|{Sieve Ys} end end
Oz uses eager evaluation by default, but lazy evaluation is possible:
fun lazy {Fact N} if N =< 0 then 1 else N*{Fact N-1} end end local X Y in X = {Fact 100} Y = X + 1 % the value of X is needed and fact is computed end
The declarative concurrent model can be extended with message passing through simple semantics:
declare local Stream Port in Port = {NewPort Stream} {Send Port 1} % Stream is now 1|_ ('_' indicates an unbound and unnamed variable) {Send Port 2} % Stream is now 1|2|_ ... {Send Port n} % Stream is now 1|2| .. |n|_ end
With a port and a thread the programmer can define asynchronous agents:
fun {NewAgent Init Fun} Msg Out in thread {FoldL Msg Fun Init Out} end {NewPort Msg} end
It is again possible to extend the declarative model to support state and object-oriented programming with very simple semantics; we create a new mutable data structure called Cells:
local A X in A = {NewCell 0} A := 1 % changes the value of A to 1 X = @A % @ is used to access the value of A end
With these simple semantic changes we can support the whole object-oriented paradigm. With a little syntactic sugar OOP becomes well integrated in Oz.
class Counter attr val meth init(Value) val:=Value end meth browse {Browse @val} end meth inc(Value) val :=@val+Value end end local C in C = {New Counter init(0)} {C inc(6)} {C browse} end